Ambient Sounds lets you configure areas in your game that play back music and sounds to create an unique atmosphere for each region in your game. The playback follows rules and requirements and can react to changes in your gameplay instantly. All the sounds and music you use in your project will be organized in sequences and you will keep full overview over your games audio with a management window that shows debug information in real time.
Stop fiddling with dozens of individual audio scripts in your scene and take back control with Ambient Sounds!
Ambient Sounds organizes Sounds that belong together in a Sequence. Sequences are reusable and can be played back in Audio Areas that are distinctive regions in your game. You can create Modifiers to adjust playback parameters of Sequences in real time. The code required to integrate Ambient Sounds with your gameplay is minimal – you can call simple one-line functions anywhere from your scripts to update Ambient Sounds with Events and Values from your game.
Download the Demo (Windows)
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