SECTR Vis

Dynamic Occlusion Culling

SECTR Vis

SECTR VIS is a low memory, high performance, dynamic occlusion culling system that ensures you never waste time rendering what the player can’t see.
  • Culls everything Unity can render.
  • Fully dynamic, no static requirements.
  • No tedious baking process.
  • Initial setup of a scene takes just minutes.
  • Powerful, easy to use LOD system.
  • Simple and completely under your control.
  • Supports occluders for large spaces.
  • Hand optimized for mobile and console.

All SECTR modules include complete source code, online support, and are fully compatible with Unity, Unity Pro, and Unity Version Control.