03 Aug 2018 Adam Goodrich

SECTR Joins The Procedural Worlds Family

Today we are very excited to announce that the SECTR suite of products from Make Code Now has joined the Procedural Worlds family. SECTR not only brings terrain and scene streaming into the Procedural World suite of tools, but also gives us a framework for delivering large world support.

Over the next few months we will work together with the author of SECTR to familiarize ourselves with the code base and ensure that the same high standard of customer support that both SECTR’s existing customers and Procedural Worlds customers enjoy is maintained.

For existing SECTR customers, please be assured that your investment is in good hands! We are working with Unity to migrate SECTR over to the Procedural Worlds publisher account. Your existing purchase is safe and when the migration is complete the changeover will be seamless.

Moving forward, we will continue to develop SECTR, and will also integrate it into our suite of products as part of our commitment to continually enhance the Procedural Worlds content generation and delivery pipeline.

We will be launching Gaia integration within the next few weeks.


SECTR is the go to solution for streaming huge open worlds to desktop and mobile devices. The SECTR suite of modules is all about spaces and the connections between them. This suite has been designed to work seamlessly with the Unity Technologies Game Engine and with the end goal of building the most efficient, best looking and sounding games possible.

There are four modules to SECTR:

  • Core – build game systems that divide scenes into Sectors and connect them with Portals;
  • Stream – split scenes into multiple chunks and stream them in real time; saving memory, increasing performance and decreasing load times;
  • Audio – create rich, complex, efficient soundscapes; and
  • Vis – a low memory, high performance, dynamic occlusion culling system that renders only what the player needs to see.