Procedural Worlds Blog

Articles, Tips and Tricks, Industry News

SECTR Joins The Procedural Worlds Family

Today we are very excited to announce that the SECTR suite of products from Make Code Now has joined the Procedural Worlds family. SECTR not only brings terrain and scene streaming into the Procedural World suite of tools, but also gives us a framework for delivering large world support. Over the next few months we will...
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Announcing Our Educational License Grant Program

At Procedural Worlds we are big believers in supporting next generation talent. Which is why we are excited to announce our Educational License Grant Program. Qualified Educational Institutions can apply to join the program and become educational partners with Procedural Worlds. Benefits for educators include discounted licensing of our products as well as access to...
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All That Glitters Is Not Gold: New CTS Release v1.6

We are pleased to announce that the latest version of Complete Terrain Shader (CTS) is now available for download from the Unity Asset Store. Version 1.6.0 is the fourth free update since the product was first released as a collaboration between Procedural Worlds and NatureManufacture. “This constant iteration is testament to our commitment to keeping...
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Origami: ReImagining Reality

In 2017 Adam and I posed ourselves a provocative question: What if we could make a virtual replica of the real world and give it the ability to sense, interact with and then automate the real world? And then we pushed the envelope a little further: What if this could be done from anywhere, on...
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World Manager API and Unity Timeline

What is World Manager API? World Manager API (WAPI) is a light weight command and control system for Unity 3D that manages all your environmental assets via one simple API. It bridges the gap between your game and the assets it uses so that systems that support it can be quickly and easily configured to...
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Unity Terrain And Environmental Tutorials

Get the best out of Unity 3D with this suite of Terrain and Environmental Design Video tutorials from Adam Goodrich, author of Gaia, GeNa, CTS and Pegasus. Articles: Unity 3D Scene And Terrain Optimization with Gaia – This article covers a wide range of suggestions to improve your performance and frame rates and is worth...
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Best of The Best Unity Assets

This is my go to list of the best environmental assets on the store. They go into almost every project i create. You might also be interested in my curated megalist of FREE unity assets. Free does not have to mean low quality! 3D Models MegaScans.se – Awesome photogrammetry based models Grass HQ Photographic Textures...
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Unity 3D Game Optimization and Lighting Articles

Here is a collection of useful game and scene optimization articles for Unity 3D. Setting SpeedTree Up to Use Instancing – This tutorial shows how to set SpeedTree up to use instancing – this get’s you a substantial performance boost. Optimizing Your Scenes for Mobile – This tutorial runs through how you can optimize your scenes...
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