About Procedural Worlds

Learn more about Procedural Worlds

Hey there and thanks for dropping by 🙂

My name is Adam Goodrich and I am a technology veteran with 30 years of commercial experience, an expert software developer, the father of three boys, a game development teacher, and the founder of Procedural Worlds.

I am sure that we have all had the same experience. The first game environment I created with Unity was just terrible. It took weeks to create and was so ugly that there was just no chance of my game ever taking off! So rather than giving up I got busy!

Three years and a lot of research and development later, I am now an expert at creating beautiful game environments and because its just so super cool to be able to do this I wanted to help other people to do it as well and Procedural Worlds was born!

Procedural Worlds delivers tools that are super simple to use and that allow you to quickly create beautiful environments you need to give your game a chance of success through the use of the latest procedural content generation techniques.

Procedural content generation is the use of algorithms to generate sophisticated 3D environments in which to make games, and when compared to manual content generation this dramatically shortens the time it takes to develop AAA environments, and also significantly improves the quality of what is created.

Our first product GAIA is a world generation system for designers and developers that makes gorgeous environmental generation possible for any game developer, regardless of their level of experience. GAIA was released on the Unity 3D asset store in late 2015, and within a week was both most popular and top grossing asset on the store, and continues to rank in the top 24 most popular assets of the over 50,000 assets on the Unity asset store.

Our most recent product Gena is another procedural generation tool for Unity 3D that provides a more specialized approach to level design. Where Gaia paints the broad brush strokes of terrain generation, texturing and content population, Gena works intuitively with the artist to give fine grained control over what goes where. Gena can work from the macro to the micro, with structured and organic environments, and brings a number of innovations to the procedural content generation space.

The final product in the suite is Pegasus. Pegasus is a cut scene and fly through creator that makes it easy for you to show off the gorgeous environments you create with Gaia and Gena.

2016 was awesome, and 2017 is going to be even better with stacks of new features slated for development and a bunch quality products coming soon I hope you enjoy using these tools as much as I have enjoyed creating them!

See you around on the forums!


To learn more about Adam – check him out at:



Or email him adam@procedural-worlds.com