Procedural Worlds was started by Adam Goodrich in early 2015 to explore the use of game technology to measure, educate and influence behaviour.

Adam discovered that he has a passion for creating interesting and beautiful environments, and started investigating the use of procedural techniques to create these environments.

GAIA is actually the third iteration of his procedural systems, and is the first one he considered useful enough to publish. Procedural Worlds will continue to evolve and grow as Adam further develops his ideas in this space.

To learn more about Adam - check him out at:

Or email him