Award winning content placement system for rapid scene creation.

GeNa - "To Place"

Welcome to GeNa the swiss army knife of spawning systems that helps you to create stunning environments fast!!

A finalist in the category of Best Artistic Tool in the Unity 2018 Awards, GeNa is a powerful semi procedural spawning tool that works on meshes as easily as terrains, and creates both structured and unstructured natural and human environments.

GeNa gives you the flexibility to go fully procedural or fully manual or somewhere in between and helps you to bring your vision to life by quickly and naturally placing grass, trees, prefabs, fences and structures made up of groups of prefabs such as villages.

GeNa optimizes prefabs by fixing their batching and lighting, and adding light probes as needed. The result is better lighting, improved frame rates, and reduced light baking times.

Even before it's launch GeNa is being used by several AAA game studios, and the feedback consistently ranges from somewhere between "Genius!" and "Makes level design fun again."

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  • Single, Global and Paint based spawn modes
  • Works with terrains or meshes
  • Works with single or multiple terrain tiles
  • Automated prefab optimization system
  • Automated light probe placement
  • Spawns textures, grasses, trees or prefabs
  • Spawns individual items or¬†complex structures
  • Extensible spawner system via API
  • Design time or runtime spawning
  • Precision placement modification
  • Save spawners as prefabs for re-use
  • Rock ledge and rock wall building
  • Cool fence building system
  • Amazing gravity simulation
  • Multiple spawn algorithms.

Spawn Algorithms

  • Organic
  • Clustered
  • Last location
  • Every location
  • Paint mode
  • Local spawns
  • Global spawns
  • Image and noise based masking
  • Gravity scattering simulation,


  • Simple and easy to use
  • Precise control via terrain sampling
  • Nicer natural environments
  • Massive time savings
  • Better frame rates
  • Better lighting.